

How to scroll the screen down with each new message How to determine the players progress and current game state So I need to do more research on different topics! Right now I'm trying to wrap my head around: What does everyone think of this idea? Is this a feasible way to create a text adventure in C2? Here's a simple capx demonstrating what I've got. I came up with the idea of using one sprite with art and text (essentially a long image with text boxes), placing smaller sprites over the text and using timers to destroy the sprites to reveal the text.

I did some research and learned text based adventures or visual novels might not be that "simple" to create.
